The Sliyd Arcade is Live

February 12, 2026
February 12, 2026 Pat Cichowski

Today we’re launching the Sliyd Arcade –  a new section of the Sliyd Wallet where you can earn rewards and collectibles by playing a range of mini-games and puzzles. The Sliyd Arcade is fast, free and simple to use, working across desktop, tablet and mobile devices. 

The arcade is everything that Sliyd is about: fun and simple ways to get digital assets and collectibles. 

If you’re here as a user, the pitch is easy: play a game, hit the goal, claim the reward.

If you’re here as a builder, this launch is about something bigger: a repeatable pattern for turning engagement into verified actions – without turning your campaign into a multi-step onboarding obstacle course.

What is the Sliyd Arcade?

The Sliyd Arcade is a growing library of mini-games designed to be:

  • Fast to understand (no manuals, no tutorials)
  • Optimised for mobile (thumb-first, short sessions)
  • Objective-driven (clear win conditions you can map to rewards)
  • Reward-enabled (one-click claim at the end)

The important bit of the Sliyd Arcade is the structure. The games aren’t just “content”,  they offer a new and entertaining way for you to interact with Web3 projects and brands. 

Why we built it (and why now)

Web3 projects and brands want to give away their digital assets and collectibles, users like playing games and earning rewards, but traditional rewarded advertising falls down in one of two places:

  • Engagement is too shallow: clicks, bounces, accidental taps, low intent.
  • Claims are too painful: too many steps, app installs, wallet setup, confusion.

The Sliyd Arcade tackles both.

Gameplay gives you a higher-quality engagement surface –  people have to actually participate. Then Sliyd’s claim flow keeps the experience moving, so the end of the funnel doesn’t become a cliff.

This isn’t theoretical. We’ve already seen reward distribution work at scale.

What shipped in this release

1) A playable Arcade hub

The Arcade is a place users can discover and play games without friction. Think of it like a lightweight “content layer” that can sit in front of campaigns, community pushes, or paid traffic. There are currently two games live with real daily rewards available. 

2) Objective-based completion

Each game is built around a completion objective (or set of objectives). That means you can tie rewards to outcomes that are harder to fake than a click.

Examples of objectives (conceptually):

  • finish a level
  • reach a score threshold
  • complete a timed run
  • complete a set of in-game actions

3) Instant rewards

During gameplay every time a reward is triggered it is sent directly to your Sliyd Wallet without any need for users to click. This enables you to earn multiple successive rewards without interrupting the game or losing concentration.  

4) Measurement hooks you can actually use

For anyone running paid spend, you’ll recognise the difference between “nice-to-have metrics” and “metrics you can base decisions on”.

Arcade experiences are designed around signals like:

  • game start rate
  • completion rate
  • average time in experience
  • replay rate
  • cost per verified action (campaign-dependent)

In other words: the kind of data that helps you answer, “Should we scale this?” without squinting at vanity numbers.

What’s next

This is the first release of the Arcade, not the final shape.

Near-term, we’re focused on:

  • expanding the game library (more genres, more mechanics, more replayability)
  • more campaign controls around objectives and reward logic
  • better tooling for teams running multiple campaigns at once
  • cleaner integration patterns for partners embedding games in their own flows

As always, we’ll prioritise what improves the fundamentals: engagement quality, claim conversion, and operational simplicity.

Try it, break it, tell us what you need

If you’re a player: jump in, play a few games, and tell us what feels fun –  and what feels confusing.

If you’re a developer or growth team: we’d love to understand your use case (paid acquisition, community growth, retention loops, or something we haven’t seen yet).

Want a demo or integration chat?
Drop us a message via the site, or contact your usual Sliyd team member.

The Arcade is live –  and this is only the start.

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